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1. Heavy stealth bombers - in Player Features and Ideas Discussion [original thread]
what if this idea was ran with, give destroyer or cruiser sized ships bonuses to torpedoes, but have no stealth capabilities
- by Stan Smith - at 2013.09.24 22:40:00
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2. Targeting mechanic improvement - in Player Features and Ideas Discussion [original thread]
i like this idea. +1, how about a setting to target ewar ships, either all kinds or a checkbox for each type of ewar so you can pop the scramblers first or get the ecm
- by Stan Smith - at 2013.06.09 03:34:00
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3. Planetary Exploration/Archeology - in Player Features and Ideas Discussion [original thread]
Add in the ability to draw lines from the pointers so we dont have to eyeball the triangulated position or put a bunch of rulers on our screens, i like it
- by Stan Smith - at 2013.05.12 14:10:00
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4. DRONES ARE BROKEN... But we just keep on ignoring the problem. - in Player Features and Ideas Discussion [original thread]
looks like someone hasn't been reading up on the battleship changes expected in odyssey
- by Stan Smith - at 2013.05.09 04:19:00
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5. The Primae - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: They would only need to give it a 10k commodity bay and a 5k command center bay and it would perfectly fulfil its very specific purpose. How about start at 10k base commodity hold and another 5000m3 per level lf ord industrial?
- by Stan Smith - at 2013.05.07 07:18:00
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6. Queue skills through EVE Gate? - in EVE General Discussion [original thread]
I Love Boobies wrote: If I remember correctly from the Fanfest stream, they were talking about doing it via a mobile app, but dunno about Eve Gate itself. Unless of course the App is Eve Gate, then probably will be able to change skills without...
- by Stan Smith - at 2013.05.01 11:19:00
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7. Ship Crew - in Player Features and Ideas Discussion [original thread]
Steve Spooner wrote: Considering how guns and shields and major functions are all computerized and automated or otherwise delegated to the pod pilot the crew is there to do what manual work is required for things to function, not to improve upo...
- by Stan Smith - at 2013.04.29 02:59:00
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8. Ship Crew - in Player Features and Ideas Discussion [original thread]
Perhaps crews can be used to make ship functions perform more efficiently (ex: an engineering crew increases cap recharge or shield capacity etc). These crews get better over time to give you that little edge we need in battle
- by Stan Smith - at 2013.04.29 01:00:00
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9. Moon mining with capital ship - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Stan Smith wrote: Make it so to mine moons a player actually has to DO SOMETHING and many players will be happy Fortunately, most of those players haven't got the faintest idea of what moon mining actually IS. Pl...
- by Stan Smith - at 2013.04.29 00:07:00
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10. Naga Ship - in Player Features and Ideas Discussion [original thread]
The nava started out with 8 launchers, but ccp decided against it as it added more pve potential than they wanted for a pvp boat
- by Stan Smith - at 2013.04.29 00:06:00
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11. Moon mining with capital ship - in Player Features and Ideas Discussion [original thread]
Make it so to mine moons a player actually has to DO SOMETHING and many players will be happy
- by Stan Smith - at 2013.04.28 23:15:00
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12. Dustin off the Primae - Ore Industrials with a Role - in Player Features and Ideas Discussion [original thread]
Give the primae a 10k commodities hold and you will increase it's usefulness expoentially. Add some ore stations to highsec and lowsec (1 or 2 per region) where you can purchase 1-run primae bpc's through the lp store would make the ship more avai...
- by Stan Smith - at 2013.04.28 23:12:00
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13. Better, Immersive Stargates - in Player Features and Ideas Discussion [original thread]
Quote: and its going to get SO FREAKIN REPETITIVE, after like, 5 times. You play an mmo and are complaining about something being repetative? Aren't mmos built around repetition?
- by Stan Smith - at 2013.04.28 22:56:00
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14. [Discussion] Balancing Bumping - in Player Features and Ideas Discussion [original thread]
Small ships should have very little effect on large ships. Also bumping should also do damage to both ships. Also frieghters should have some form of loc defence available to them. Some rig slots would be helpful. And this may come as a suprise to...
- by Stan Smith - at 2013.04.28 22:47:00
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15. Small PI idea - in Player Features and Ideas Discussion [original thread]
+1 very much agree. I once had 6 planets spread over. 3 systems producing a variety of goods, i bad an ingame note with what every planet did, but was still confusing as hell
- by Stan Smith - at 2013.04.17 23:00:00
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16. The future of the Rokh... - in EVE General Discussion [original thread]
Quote: stuff about speed caldari? speed? you guys are funny! but seriously... here's the proposed changes to the rokh: Quote: The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been cha...
- by Stan Smith - at 2013.04.11 22:37:00
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17. Im sick from waiting 24h for change clone. - in EVE General Discussion [original thread]
Make a skill to reduce the jump timer
- by Stan Smith - at 2012.12.28 20:21:00
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18. EVE Radio - in EVE General Discussion [original thread]
Why listen to eve radio when new Eden radio has a do who regularly gets drunk while on-air while conversing with you in chat channels? Long live near!
- by Stan Smith - at 2012.12.28 20:17:00
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19. Add Lowsec Highway Gates! - in EVE General Discussion [original thread]
Perhaps the addition of these gates would encourage pirates to travel and actually fight each other instead of whining that there's no more miners or haulers in their space to shoot.
- by Stan Smith - at 2012.12.25 01:42:00
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20. so apparently this is null - in EVE General Discussion [original thread]
looks about right
- by Stan Smith - at 2012.12.21 17:18:00
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